Name: Compatiblity Patch for Villages and Unique Landscapes: Cheydinhal Falls
Version: 1.0
Date: 01/11/2009
Requirements: Player-Created MOD(s): Villages v1.1, Cheydinhal Falls
Author: Vorians
Source: http://www.tesnexus.com

Description
===========
A patch to allow everyone to use both Villages and Unique Landscapes Cheydinhal Falls.
Note that you still need to download Villages and Cheydinhal Falls separately. Links are available in the Requirements section.

Details
=======
Villages adds (obviously!) new villages to Cyrodiil! Three to be precise, and there are some small quests included too.
Unfortunately, using Villages with Cheydinhal Falls will result in the village named Berum partially buried, partially floating, and with trees growing through the buildings.

This patch resolves the conflict by removing or repositioning the offending trees, and raising or lowering the land height as suitable.


Install
=======
1. Copy the .esp(s) file to (install folder)\Oblivion\Data\
2. Start OBMM/Wrye Bash, place a checkmark beside the .esp file.
3. Adjust load order as follows:
Villages1.1.esp
xulCheydinhalFalls.esp
Villages-CheydinhalFalls patch.esp

This patch is dependent on both the Villages ESP and the Cheydinhal Falls ESP, and requires that the file names match those shown above to work.


Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\


Incompatibility
===============
Should only be incompatible with other MODs which conflict with Villages east of Cheydinhal.
Fully compatible with my Cheydinhal Falls patch for Better Cities: Cheydinhal.
Fully compatible with my patch for Dungeons of Ivellon.
Fully compatible with my Cheydinhal Falls patch for Et in Arkay Ego.
Fully compatible with my patch for Kvatch Rebuilt.
Fully compatible with my patch for Tears of the Fiend.

Known Issues or Bugs
====================
None that I know of.

History
=======
2009/11/01 - Version 1.0 Initial release.

Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to DarkOne for providing TESNexus.
Thanks to Meg for Cheydinhal Falls, and the rest of the UL team for so many visual treats to Cyrodiil's landscape.
Thanks to martinb for Villages v1.1.


Tools Used
==========
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
TES4View & Edit - http://www.tesnexus.com/downloads/file.php?id=11536

Links to Required MODs
======================
Villages v1.1: http://www.tesnexus.com/downloads/file.php?id=4890
Cheydinhal Falls: http://www.tesnexus.com/downloads/file.php?id=27494

Licensing/Legal
===============
You can do whatever you want with this mod for personal use. Please do NOT upload this file elsewhere.
Popehat's Oblivion Omod Project has permission to include any of my patches in their project.
If I disappear from the modding world, and am not contactable for at least one month, full ownership rights of all my patches pass to the Unique Landscapes Council.